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Rules of engagement: tips and words to live by on GGL

Rules of engagement: tips and words to live by on GGL

Postby twistedblister » Wed Jun 04, 2008 7:43 am

Thoughts and tips after last night’s cluster
I made some errors and issues arouse all in all we are better off losing two games then being forced into two forfeits ( the other teams would be forfeiting too) for having bent the rules of engagement and engaging in illegal games. End result we have 40 points and no need to scramble anymore or panic in the future. Sorry to have to had gone through this but I / we have learned and grown.

Golden Rule if you have a grievance against another clan be sure to photograph your screen either video or still. Without this the Mods have no recourse to remedying or resolving an issue unless some one confesses which I highly doubt occurring. or two teams were stupid enough to post illegal comments in the team match comments of the match challange page. ha

Tips
Approach the game as it is described in the match notes of the challenge page on GGL( or on the announcement page of our home site). If the other team has not agreed to anything on that notes section everything is a forced default of games settings. You can see the match defaults under the GGL faq notes sticky.

No verbal adjustment can be put into play to change a match time date player count or any other factor that was previously set and agreed to. Any such change once discovered by a Mod will result in immediate forfeit of the team or both teams involved if it was done by both. Simply play if possible for the agreed on time or wait the 15 minutes and disconnect

If a team has changed something and is trying to get away with something IE: player count, host name,Warhawk map, etc do not engage and attempt to settle or dispute the issue. document the occurrence if possible with video and then inform squad leader of all information you have after finishing the match.

I will post the basic bare minimum you need to know on the RRB site announcement so you can use this to know who where and when and by what host name & password if one exists.

I believe in our clan and don’t believe we would intentionally do anything wrong. So do not admit to anything until / or post any admittance of guilt without speaking to a squad leader (presently Kat or TB)

If you think something wrong has happened/ is happening document with some form of video. See the above note. Then: Do not engage the opposite team after a match in any discussion. Good sports man type phrases such as good game and good fight are ok. Do not take any action to or use this time to dispute anything after a match.

Immediately bring the incident and whatever documentation you may have to either Squad leader and we will begin the complaints disputes process with the Mods.

Words to live by. Show up 5 minutes early at least when searching for a host or hosting. be aware that teams are allowed 10 minutes to have players show so lets try not to line matches up closer then on the 1/2 hour of each ohter. if you log on and its less then 10 minutes and you do not find the host alert either squad leader and we will reslove.

If after 10 minutes no host or players show up contact squad leaders immediately and proceed to next game If one exists.

this is a competition but its still a game and a game i love and will not let people twist and controt it into somthing i hate. that said get out there and have fun

another rule adjust ment it seems the tier one rounds consist of 2 matches of 20 minutes wow ok i missed this
Quote:
1 match would consist of 20 minutes on each side for the map selected for your match. I'll see how matches go for the next few days and make any adjustments necessary .

A password may be used as long as it's posted in the match comments.

Quote:
One of the settings I will be testing this week is a 15 minute time limit instead of the current 20 minute time limit. I strongly encourage teams to scrimmage/practice against each other with a 15 minute time and give me feedback as well. DO NOT PLAY AN OFFICIAL MATCH WITH A 15 MINUTE TIME LIMIT

what does this mean. it means a match or a game in this tournament is considered 1 map 2 games of 20 minutes and a tie breaker if the two previos games add up to a tie score.
fyi from now on two twnety minute games per challange in tier one. this makes tier 2 insane

Map law by MODS on GGL
I've been getting quite a few messages about how Warhawk matches aren't being finished or scored correctly. I have clarified this below...

Both teams are required to play each side of a map once. This counts as a single map played. Which ever team has the most points after a map, wins that map.

For example:
Team1 = Red
Team2 = Blue

Map1
-Team1 = 9000 points
-Team2 = 5000 points

*Teams Switch Sides*
Team1 = Blue
Team2 = Red

Map1
-Team1 = 7000 points
-Team2 = 10000 points

Team1 total points = 16,000
Team2 total points = 15,000

Team1 win's the map.
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Re: Rules of engagement: tips and words to live by on GGL

Postby gemroz » Wed Jun 04, 2008 9:07 am

Can we ask questions here? (this one doesnt count) :D
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Re: Rules of engagement: tips and words to live by on GGL

Postby twistedblister » Wed Jun 04, 2008 9:53 am

gemroz wrote:Can we ask questions here? (this one doesnt count) :D

yes you can ask questoins i left this open for that. but i think tightening those rules up are going to help. alot of what went down was my bad preperation so now i am better prepared/experianced and am ready nad have my video camera set :-) serrously i am going to starr taping matchs i cant see the video out so ithe first one or two might be grainy. sorry
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Re: Rules of engagement: tips and words to live by on GGL

Postby gemroz » Wed Jun 04, 2008 10:28 am

1: How do the matches start? Is it when the discussed amout of players arrive? Is it when the time the was discussed arrives? I mean if its set for 9 what if peoples watches arent synced (so to speak).

2: Can we talk to the other team before the match starts? I noticed we couldnt hear them at all during the match, only after!!

3: Doesnt the host set the amout of players allowed in the game? I mean how did we wind up with 6 players? Shouldnt they have had it set for 5vs5?

4: Just to be clear, we dont talk about the match after the match with the other team? Only say "good game" and such and if there is a dispute we tell TB on the message board and he will discuss it with GGL? So basically when the match is over we should just exit game weather we disagree with results or not?
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Re: Rules of engagement: tips and words to live by on GGL

Postby twistedblister » Wed Jun 04, 2008 11:11 am

gemroz wrote:1: How do the matches start? Is it when the discussed amout of players arrive? Is it when the time the was discussed arrives? I mean if its set for 9 what if peoples watches arent synced (so to speak).

2: Can we talk to the other team before the match starts? I noticed we couldnt hear them at all during the match, only after!!

3: Doesnt the host set the amout of players allowed in the game? I mean how did we wind up with 6 players? Shouldnt they have had it set for 5vs5?

4: Just to be clear, we dont talk about the match after the match with the other team? Only say "good game" and such and if there is a dispute we tell TB on the message board and he will discuss it with GGL? So basically when the match is over we should just exit game weather we disagree with results or not?


1 perferably at the agreed time but players are allowed a 10 minute window to show before they default. meaning if an oposing team beats you with less then agreeed players they forefit if its 10 minutes into the match before they all show up. so its a 10 minute window starting at agreed apon start time. so as long as you dont see practice host kill like you are live..

2. yes we can talk but no negotiations about game. that is an auto double forefit. we live and die by what is posted onthe challange notes section of gGL

3. yeah we can not falult them for that but as a player when you join do a quick heads up before you start and be aware of how many the game is set for. if it looks maxed out on a player count dont jump in but i am tyringt to fix that. as for why warhawk does not have a match setting for a 5 v 5 the smallest you can create is a 6 v 6 hence our issue there.

4 yes. any disputes on our side should come to me or Kat / ( who ever is squad leader) do not put them in a public post. yes just say good game and log off

5 PLease see my missunderstanding about what consititutes a game / match in my urgent post. we need to strat playing matches this way.
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Re: Rules of engagement: tips and words to live by on GGL

Postby gemroz » Wed Jun 04, 2008 11:40 am

Back to question 4. On the very first game if we all would of just said "good game" and exit the server last night we prolly would have got the win unless they would have had video footage?
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Re: Rules of engagement: tips and words to live by on GGL

Postby twistedblister » Wed Jun 04, 2008 11:43 am

gemroz wrote:Back to question 4. On the very first game if we all would of just said "good game" and exit the server last night we prolly would have got the win unless they would have had video footage?


absolutely correct. and since we did not intentionaly cheat ( or would ) i am going to from now on force all complaints to go from the complaining team through the socre dispute to the mod and if they dont have hard documentated proof of an incident I will not concede any wrong doing.

PS. since we could not find the server for ahwhile they had an unfair match for the first 3 to 4 minutes against us. so in my oppinion the way the match went down we won. but FYI we can not approach a mod on this. it will be a double forefit for sure.
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Re: Rules of engagement: tips and words to live by on GGL

Postby gemroz » Wed Jun 04, 2008 11:50 am

twistedblister wrote:
gemroz wrote: but FYI we can not approach a mod on this. it will be a double forefit for sure.

Ok no prob! Just wanted to be clear!! Well we sure learned alot from all this!
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Re: Rules of engagement: tips and words to live by on GGL

Postby twistedblister » Wed Jun 04, 2008 1:18 pm

yeah what a rotten way to learn. they have the rules so jumbled that i have to now log on daily and scroll the fourms to make sure we are ok. and i still missed the challage game nature of 1 map 2 twenty mintue battles with the 3rd tiebreaker if needed. wow that was a huge miss.
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Re: Rules of engagement: tips and words to live by on GGL

Postby Guest » Wed Jun 04, 2008 1:24 pm

Is it ok if you see one of the guys on the forums and you think their team did really good and was respectful can you further congratulate them?
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Re: Rules of engagement: tips and words to live by on GGL

Postby twistedblister » Wed Jun 04, 2008 1:29 pm

krazykat wrote:Is it ok if you see one of the guys on the forums and you think their team did really good and was respectful can you further congratulate them?


absolutely. priase can do no harm and thanks for checking. i am more worried about the threads of complaints or charges spilling over and losing track of them. i want a central focous for disputes and one voice for answering to charges.

so yeah praise and chat freely about anything with anyone I would steer very clear of any subject dealing with rules though.
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Re: Rules of engagement: tips and words to live by on GGL

Postby Guest » Wed Jun 04, 2008 8:29 pm

Sounds good.
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Re: Rules of engagement: tips and words to live by on GGL

Postby twistedblister » Wed Jun 04, 2008 9:40 pm

I am just trying to create a rolling policy that will protect and empower us. this is the exact type of thing i dont dig. these rules are crimping me and i am not pleaesed with a lot of thiings. so far i have to say i do not find the confilct to be easy to set up or simple enough to ensure ease of use. I much preffer our off the cuff what you gonna do game.s
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Re: Rules of engagement: tips and words to live by on GGL

Postby apples90 » Fri Jun 06, 2008 10:36 am

so as far as the actual games go we can swear and mock them if we win right? :bnc:
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Re: Rules of engagement: tips and words to live by on GGL

Postby Guest » Fri Jun 06, 2008 12:30 pm

Yeah but only you would do that house.
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Re: Rules of engagement: tips and words to live by on GGL

Postby twistedblister » Sat Jun 07, 2008 10:40 am

apples90 wrote:so as far as the actual games go we can swear and mock them if we win right? :bnc:


yeah they cant hear us across the actual game play so yeah go for it.
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Re: Rules of engagement: tips and words to live by on GGL

Postby twistedblister » Sat Jun 07, 2008 10:41 am

Hey guys . i need to read my Golden rules again. if i had done so no VERBAL adjustments would have solved the ping stupid issue last night. sorry and smoth sailing today.
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