Welcome - Please Login or Register !

:o

Game Battles

All New COmanders and LT's Please Read. GB FAQ

All New COmanders and LT's Please Read. GB FAQ

Postby twistedblister » Mon Dec 01, 2008 10:43 pm

Ok just freindly advice after having organized over 50 plus Clan V clan games. ok yeah this is not a formal faq but a place holder ha

try and post here and get players / RRB:SPUDs attention before initiating or accepting a challange that way you know before hand if you have enough players to cover a game.

then issue a challange on the date everyone signed up to play if you can get a challange going.

this usually means you have to initiate a pre challange here 2 weeks before you challange a team so a little tough but at least you know you have a team that is ready to play.

ok some more quick advice. put a few subs in you never know and even check you buddy list for online SPUDS if you get in a pinch you can pull them in.

GB rules. higher ranked team hosts. < damn this has now changed to

The higher ranked team at match time will host the first map. The lower ranked team at match time will host the second map. This will alternate for each map if/until a tie breaker map is needed, when the team that has won the most combined rounds will host the final map. If there is a tie in rank (i.e. both are unranked), the Team ID closest to 0 will host first. If there is a tie in round count, the lower ranked team will host the tie breaker map. The host may not force launch the game.
A standard ladder match will be best of 3 or 5 maps (first to win 2 or 3 maps, respectively).



Does this sound like an admin nightmare or what. we have to host drop host drop. WTF. i am confused. anyone sucessfully do this recently PM me and tell me about it and i will post your thoughts here. this is a stupid rule


but its always negeotiable if anohter team has a better ping. but must be agred at least a day in advnace.


ok copied but good notes
The following settings will be used for all GameBattles matches, unless otherwise specified in the Challenge.


Room Type : Player-Made Room
Round Timer : 20 Minutes
Spawn Delay : 5 Seconds
Start Delay : 5 Seconds
Balance Teams : Unchecked
Fly with Objective : Unchecked
Return Time : 15 Seconds
Enable Voice : Checked
Allow Team Switch : Checked
Randomize Teams : Unchecked
Allow Split Screen : Unchecked
Split Same Team : Unchecked
Intermission Time : 30 Seconds


The following settings are Mode specific, and will be used for all GameBattles matches by default, unless specified in the Challenge.


Capture the Flag

Score Limit : 5


Zone

Score Limit : 5000


Team Deathmatch

Specified in Challenge


Hero

Score Limit : 100


Collection

Score Limit : 50


When making a room, the minimum number of players must be set as low as possible, while still accomodating all players. For example, if you are playing a 4v4, the minimum must be set at 8 and not any higher, so that the match starts when all players are in the room.


The map Layout that will be chosen is the one whose maximum allowed players is closest to the number of players in the match, while allowing all players into the room. In some cases, this Layout will be much larger than required, but should always be large enough to accomodate all players. If there are multiple layouts that hold the same number of players, the higher ranked team will decide which layout to use.


If any of the above settings are incorrect, the hosting team forfeits that map. The team hosting is responsible to ensure all setting are correct prior to beginning any map. If the settings are incorrect, the map needs to end and the next map needs to be played. The team that was not hosting is responsible for obtaining valid proof to show that the hosting team did not have the settings correct. A ticket with valid proof must be submitted immediately after the match has been completed.


be aware of the other teams rank and of your teams skills dont accept challanges from the 1st placed team unless we have a shot. :-)

.
MeatMonkeyMayhem


now i have no sig :-(
User avatar
twistedblister
Moderator
 
Posts: 9772
Joined: Sat May 03, 2008 1:34 pm
Location: LA USA

Re: All New COmanders and LT's Please Read. GB FAQ

Postby twistedblister » Sat Jan 17, 2009 12:34 pm

NO Show rule
Code: Select all
A team has 15 minutes to show-up with the number of eligible players indicated in the match details, and be ready to start the match. Failure to do so will result in a forfeit. Teams are responsible for all scheduled matches.
To receive a no-show win, you must submit a ticket within 30 minutes of the scheduled match time. You must also report the match as a win for your team.


Matches

All matches must be played in their entirety unless both teams agree to postpone the match or remove the challenge. If agreed, both teams must submit a ticket requesting the postponement or challenge removal. A referee can be contacted to witness the agreement details.

The higher ranked team at match time will host the first map. The lower ranked team at match time will host the second map. This will alternate for each map if/until a tie breaker map is needed, when the team that has won the most combined rounds will host the final map. If there is a tie in rank (i.e. both are unranked), the Team ID closest to 0 will host first. If there is a tie in round count, the lower ranked team will host the tie breaker map. The host may not force launch the game.
A standard ladder match will be best of 3 or 5 maps (first to win 2 or 3 maps, respectively).

In the event of a tie on Team Deathmatch or CTF, that map will be replayed with "Sudden Death" settings. For Team Deathmatch, the sudden death round will be 5 minutes long, winner take all. 5 minute Team Deathmatch rounds will continue to be played until a winner is decided. For CTF, the sudden death round will be first team to score, with an unlimited round timer.
The default settings specified in these rules can be changed, but only if an option is available in the Challenge. The staff will support no other agreements, (i.e. verbal, AIM, email). So unless specified otherwise in the challenge details, these default rules will be followed.

A "Lag Test" must be completed prior to starting the match. This is a test round that doesn't count and uses the standard game settings that will be used during the match. For the lag test, a map that is not scheduled for play must be used. If the game lags during this test, a new host must be chosen. If both teams cannot agree on an acceptable host, a ticket must be submitted by both teams to cancel the match.
Teams may not delay the match for more than 5 minutes between each map. If a team delays the start for longer than 5 minutes between maps, they will forfeit that map. The team that did not delay must submit a ticket with valid proof showing that this delay did occur. First, the match must be completed and the scores must be reported correctly. Do not dispute the match on purpose. After the match is complete, submit a ticket containing the URL link of the proof.

If a player/host disconnects during the initial launch of a map, the map will be restarted. The initial launch is defined as within the first 30 seconds or before the first kill. If both teams disagree over when the disconnection took place, video proof must be provided. First, the match must be completed and the scores must be reported correctly. The URL link of the proof must be submitted in a ticket once the match is completed.

If the host disconnects after the map has started, the host's team forfeits that map. After the map has started is after 30 seconds or after the first kill. If both teams disagree over when the disconnection took place, video proof must be provided. First, the match must be completed and the scores must be reported correctly. The URL link of the proof must be submitted in a ticket once the match is completed.

If a player disconnects after the game has started, the game will continue and a player may be re-invited. The re-invited player may be the player that dropped or a new eligible player. The only exception to this rule is for a "Kill Dependent Game Mode". Please see rule 11 below.


A "Kill Dependent Game Mode," often referred to as Deathmatch, Sharpshooter or Slayer, is a game mode whose winner is decided by the overall number of kills, or points gained from kills. Because this mode relies on the number of players present, a team can never play shorthanded when playing this mode. A Team that loses a player during this game mode, after the first kill has occurred, forfeits that map.


If a team loses players during a map, they must find eligible substitutes prior to beginning the next map. A team is not allowed to start a map shorthanded. For a “Kill Dependent Game Mode”, a team can never play shorthanded as stated in rule number 11. Teams are allowed a 5 minute grace period to find eligible substitutes between maps as per rule number 7. Please follow the steps in rule number 7 if the match is delayed longer than 5 minutes between maps.


stupid rules.
MeatMonkeyMayhem


now i have no sig :-(
User avatar
twistedblister
Moderator
 
Posts: 9772
Joined: Sat May 03, 2008 1:34 pm
Location: LA USA


Return to Game Battles

Who is online

Users browsing this forum: No registered users and 2 guests