try and post here and get players / RRB:SPUDs attention before initiating or accepting a challange that way you know before hand if you have enough players to cover a game.
then issue a challange on the date everyone signed up to play if you can get a challange going.
this usually means you have to initiate a pre challange here 2 weeks before you challange a team so a little tough but at least you know you have a team that is ready to play.
ok some more quick advice. put a few subs in you never know and even check you buddy list for online SPUDS if you get in a pinch you can pull them in.
GB rules. higher ranked team hosts. < damn this has now changed to
The higher ranked team at match time will host the first map. The lower ranked team at match time will host the second map. This will alternate for each map if/until a tie breaker map is needed, when the team that has won the most combined rounds will host the final map. If there is a tie in rank (i.e. both are unranked), the Team ID closest to 0 will host first. If there is a tie in round count, the lower ranked team will host the tie breaker map. The host may not force launch the game.
A standard ladder match will be best of 3 or 5 maps (first to win 2 or 3 maps, respectively).
Does this sound like an admin nightmare or what. we have to host drop host drop. WTF. i am confused. anyone sucessfully do this recently PM me and tell me about it and i will post your thoughts here. this is a stupid rule
but its always negeotiable if anohter team has a better ping. but must be agred at least a day in advnace.
ok copied but good notes
The following settings will be used for all GameBattles matches, unless otherwise specified in the Challenge.
Room Type : Player-Made Room
Round Timer : 20 Minutes
Spawn Delay : 5 Seconds
Start Delay : 5 Seconds
Balance Teams : Unchecked
Fly with Objective : Unchecked
Return Time : 15 Seconds
Enable Voice : Checked
Allow Team Switch : Checked
Randomize Teams : Unchecked
Allow Split Screen : Unchecked
Split Same Team : Unchecked
Intermission Time : 30 Seconds
The following settings are Mode specific, and will be used for all GameBattles matches by default, unless specified in the Challenge.
Capture the Flag
Score Limit : 5
Zone
Score Limit : 5000
Team Deathmatch
Specified in Challenge
Hero
Score Limit : 100
Collection
Score Limit : 50
When making a room, the minimum number of players must be set as low as possible, while still accomodating all players. For example, if you are playing a 4v4, the minimum must be set at 8 and not any higher, so that the match starts when all players are in the room.
The map Layout that will be chosen is the one whose maximum allowed players is closest to the number of players in the match, while allowing all players into the room. In some cases, this Layout will be much larger than required, but should always be large enough to accomodate all players. If there are multiple layouts that hold the same number of players, the higher ranked team will decide which layout to use.
If any of the above settings are incorrect, the hosting team forfeits that map. The team hosting is responsible to ensure all setting are correct prior to beginning any map. If the settings are incorrect, the map needs to end and the next map needs to be played. The team that was not hosting is responsible for obtaining valid proof to show that the hosting team did not have the settings correct. A ticket with valid proof must be submitted immediately after the match has been completed.
be aware of the other teams rank and of your teams skills dont accept challanges from the 1st placed team unless we have a shot. :-)
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