Little Big Planet
So how are the maps / levels coming along?
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So how are the maps / levels coming along?
PLus I should be able to pick this game up by at the latest Next Friday Afternoon.
MeatMonkeyMayhem
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twistedblister - Moderator
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hippo999 - Team Killer
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Re: So how are the maps / levels coming along?
I thought the game had already come out.
doh!
just realized they are not out till mid month OCt. doh!
doh!
just realized they are not out till mid month OCt. doh!
MeatMonkeyMayhem
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twistedblister - Moderator
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Re: So how are the maps / levels coming along?
Beta just came...perhaps that's what you are thinking of?
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Re: So how are the maps / levels coming along?
thanks for making me less dumb but its ok. this mistake is minor then compared to say putting poisn in milk or blowing up a factory or forcing a society to beilve and behave one way.
meh i was tarded and tought it was out. nuff said. I may be able to pick it up at release now. yeah.
meh i was tarded and tought it was out. nuff said. I may be able to pick it up at release now. yeah.
MeatMonkeyMayhem
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twistedblister - Moderator
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cloud945076 - Exotic Species
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Re: So how are the maps / levels coming along?
According to a thing I made, there's still another 23 days, 11 hours, 35 minutes and 47 seconds at the time of this post until release of LBP.
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Re: So how are the maps / levels coming along?
cool stick. i sent fish a email with a scan from this months wired. I hope he can post it in the forum.
MeatMonkeyMayhem
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twistedblister - Moderator
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Re: So how are the maps / levels coming along?
nothing you have not read or seen but i sent fish a scan of the article to post if he can. i dont know why the scanned image up load hates me
MeatMonkeyMayhem
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twistedblister - Moderator
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Re: So how are the maps / levels coming along?
no, what is in wired? an article about LBP?
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Re: So how are the maps / levels coming along?
Yeah thats what i scaned and emiled to fish to ask him to up load the scan to the LBP forum its all stuf you read before but its a good peice in a magazine.
MeatMonkeyMayhem
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twistedblister - Moderator
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Re: So how are the maps / levels coming along?
kewl, I can put it up if you send it to me 

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Re: So how are the maps / levels coming along?
LittleBigPlanet Transforms Players Into DIY Gods

I've been playing LittleBigPlanet for just a few minutes, but I already feel like a god. I summon a block of wood and sculpt it into a vaguely humanoid form. I snap a picture of my face and stamp it onto the thing's head. Then I install a tiny motor and my baby twitches disturbingly. Alive ... it's alive! It's alive! This game development thing is a snap. At least, it is in LBP, out in October for PlayStation 3. At first glance, it's kind of like the classic Super Mario Bros. — navigate a cute little burlap doll through elaborate obstacle courses. But players can also design and build their own game levels, with unique objects and challenges. Unlike the abstruse 3-D design and physics programming that most game development requires, this experience is meant to be as simple, intuitive, and addictive as the gameplay. "We're all really into music," says Alex Evans, cofounder of the game's developer, Media Molecule, "and we see this as a form of jamming." People have used the tools to create musical instruments, as well as tanks, slingshots, and gigantic monsters that make my crude effort look pathetic. (Sony used the game in lieu of Power Point at a recent press conference.) Best of all, LittleBigPlanet lets anyone upload and share their works as easily as YouTube clips. — J.R.

I've been playing LittleBigPlanet for just a few minutes, but I already feel like a god. I summon a block of wood and sculpt it into a vaguely humanoid form. I snap a picture of my face and stamp it onto the thing's head. Then I install a tiny motor and my baby twitches disturbingly. Alive ... it's alive! It's alive! This game development thing is a snap. At least, it is in LBP, out in October for PlayStation 3. At first glance, it's kind of like the classic Super Mario Bros. — navigate a cute little burlap doll through elaborate obstacle courses. But players can also design and build their own game levels, with unique objects and challenges. Unlike the abstruse 3-D design and physics programming that most game development requires, this experience is meant to be as simple, intuitive, and addictive as the gameplay. "We're all really into music," says Alex Evans, cofounder of the game's developer, Media Molecule, "and we see this as a form of jamming." People have used the tools to create musical instruments, as well as tanks, slingshots, and gigantic monsters that make my crude effort look pathetic. (Sony used the game in lieu of Power Point at a recent press conference.) Best of all, LittleBigPlanet lets anyone upload and share their works as easily as YouTube clips. — J.R.
I hate it when the voices in my head go silent.....I never know what those fuckers are up to.
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fishki - Site Admin
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Re: So how are the maps / levels coming along?
twistedblister wrote:nothing you have not read or seen but i sent fish a scan of the article to post if he can. i dont know why the scanned image up load hates me
the scan was way to big of an image and after resizing the type was unintelligable so i just got this from wired.com
I hate it when the voices in my head go silent.....I never know what those fuckers are up to.
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fishki - Site Admin
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Re: So how are the maps / levels coming along?
Sorry for the agrivation but thanks for posting :-)
MeatMonkeyMayhem
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twistedblister - Moderator
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Re: So how are the maps / levels coming along?
MeatMonkeyMayhem
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twistedblister - Moderator
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Re: So how are the maps / levels coming along?
woot rick roll map!!!!!!!!!!
............................
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hippo999 - Team Killer
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Re: So how are the maps / levels coming along?
hippo999 wrote:woot rick roll map!!!!!!!!!!
has anyone seen the RROD video ?
sorry i can't brain today, i have the dumb


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tekkentool - Posts: 1408
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Re: So how are the maps / levels coming along?
nout sure that i know which one that is TT
MeatMonkeyMayhem
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twistedblister - Moderator
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